**HW1: Basic Modeling** __Due: Tuesday, Jan 26 at 23:59 PST__ HW1a: Modeling a Ship =============================================================================== [](./hw1a.md.html) **Goal** To introduce you to tools and methods for creating basic polygon meshes as well as build experience using Maya's interface. **Prerequisite Exercies** 1. [Maya's User Interface (UI)] 1. [Camera Controls] 1. [Basic Selection] 1. [Basic Manipulation] 1. [Polygon Selection] 1. [Polygon Editing] Please see detailed instructions [here](./hw1a.md.html). **Turn In** You will be graded on the following: 1. Following instructions 1. Resemblance to tutorial boat 1. Contains all the specified pieces: Hull, Deck, Cabin, Fins, Propeller 1. Clean outliner Turn in the following: A Maya file containing your finished model with the following name convention: **lastname_firstname_project1a.ma** HW1b: Modeling a Hand =============================================================================== [](./hw1b.md.html) **Goal** To introduce you to the subdivision surface modeling paradigm. **Prerequisite Exercies** 1. [Polygon Selection] 1. [Polygon Editing] Please see detailed instructions [here](./hw1b.md.html). **Turn In** You will be graded on the following: 1. Following instructions 1. Resemblance of hand to reference 1. Good mesh topology: All quads, no unmerged vertices, clean mesh, smoothes correctly 1. Clean outliner Turn in the following: 1. A Maya file containing your finished, unsmoothed model with the following name convention: **lastname_firstname_project1b.ma** 1. A render of the smoothed hand called: lastname_firstname_hand.png Submission =============================================================================== Please upload a Zip package containing all files for HW1a and HW1b to Canvas. **Credits** This homework assignment was originally designed by Barbara Mones.